Restrict/Allow viewport selection on selected layers
Show/Hide wire on selected objects
Repeat last operations (selected from Info bar) for all selected objects
Apply Union Boolean to all selected objects
Smart UV Project for selected objects
Select objects by Pass Index (PI)
Assign Pass Index (PI) to selected objects
Make Compositing node group for exporting passes separately
GL Render mask for selected objects
Adjust camera transforms for exporting to Unreal Engine via FBX 6.1 ASCII
Rename materials by textures names
Batch Export selected objects to FBX files
Tools we use at yeTiVision studio..